| “Hey now you better listen to me every one of you. We got a lotta lotta lotta lotta work to do. Forget about your woman and that water can. Today we’re working for the man!” –Roy Orbison |
| +1 instance of tactical movement. Double movement rate. |
| +1 summon slot and +2 Kit slots. If you have a summon, monsters will attack it before you. |
| 1M, Gaze at a group: Awe power: Will save at DC=10+Cml or Charmed (can use CR to resist) |
| Automatically make all Leadership (Morale), Reaction, Bend Bars and Lift Gates, System Shock and Resurrection survival rolls. |
| Automatically make Fort, Reflex, Will, PPD, Psionic Blast, and Spell saves. |
| Automatically make Str, Dex, Con, Int, Wis, Chr, and Cml checks. |
| Considered "armed" even when unarmed. Do not draw attack of opportunity when bull rushing. |
| Can speak all forms of Common for free. |
| Double your Personality score. |
| Get +1d+0 hit dice in each class. |
| Knows Priest and Truenamer3 spells. Has access to Cartographer2 Improved spell list. Get Int bonus to CL; you can no more than double the original CL of a class. Get an instance of Wis bonus to one spell progression. |
| Sustain hp and immune to Vile and Permanent dmg. Resist falling damage. |
| With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group. |
| You can Turn Undead using the level of this class. If you can already Turn Undead, you can do it as 1V action. |
| You can use an unlimited amount of shifting of Subability scores ("sleazing"). |
| You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue. |
| You may "project" (copy) your Cml onto one other ability score. This is a constant overwrite, and does count for meeting stat requirements. |
| Each Level: ++1 AC (adds your armor base AT again). |
| Each Level: ++1 damage (this adds +1 base die of damage). |
| Each Level: ++1 Saves. |
| Each Level: ++1 to d20 and +1d12 effect with Turning. |
| Each Level: ++1 to hit. |
| Each Level: +10 AC. |
| Each Level: +10 saves. |
| Each Level: +100 max hp. |
| Each Level: +2 Set Str, Dex, Con, Int, Wis, Chr, and Cml. |
| Each Level: +5 damage (with weapons). |
| Each Level: +5 proficiencies. |
| Each Level: Everyone has --1 saves vs. your effects. |
| Each Level: Everyone has --1 TH vs. you. |
| Each Level: One pick from Anti-Custom. |
| Each Level: +10*LVL+10 Set TH. |
| Each Level: +5*LVL*LVL Set melee dmg. |
| Each Level: +2*LVL*LVL Set ranged dmg. |
| Each Level: +10*LVL*LVL Set hp. |
| Level 1: +1 attack with off-hand weapon (max 2) |
| Level 1: +2 Non-weapon proficiencies per level. |
| Level 1: Immune Erase Truename. |
| Level 1: Know "Truespeak" (the original true language of the multiverse). |
| Level 1: Set Str, Dex, Con, Int, Wis, Chr to 8 and Cml to 18. |
| Level 2: +4 initiative. |
| Level 3: +1 attack if you successfully trip someone |
| Level 3: 1M, LVL/d: Set one target’s ranged dmg to yours. |
| Level 3: True Seeing (continuous). |
| Level 4: Improved Invisibility continuous. |
| Level 4¶: 1M: Convert a target’s exotic AC (|AC|s, iACs, imaginary AC, ect.) to AC. |
| Level 4¶: Whenever you use 1M action to activate an ability from this class, you get 1M action to use before the end of the round. |
| Level 5: 1M, LVL/d: Set one target’s melee dmg to yours. |
| Level 5: 1M, LVL/d: True Strike one target (Target’s next attack is at +20 TH). |
| Level 5: Double threat range with weapon |
| Level 5¶: 1M: Convert a target’s exotic hp (HP, boxes, |hp|’s, Stun hp, life points ect.) to hp. |
| Level 6: +1 to crit multiplier with weapon. |
| Level 6¶: 1M: Remove a little letter prefix ("i", "u", "n") on a resistance. |
| Level 7: 1M, LVL/d: Set one target’s hp to your set hp. |
| Level 7: Know Enemies’ Truename continuous. |
| Level 9: +(LVL-8) Chr. |
| Level 9: 1M or 1D, LVL/d: True Resurrection one target. You may target yourself. (As resurrection, plus remains aren't needed). |
| Level 9: 1M, LVL/d: Set one target (no save). |
| Level 9: Divide the cost of all General equipment (from [E1]) by (LVL-7). |
| Level 9: Pick any other Warrior class you could qualify for. You gain all abilities of that class as if you were 8 levels lower. |
| Level 18: You may material component this class's activated abilities by spending an additional 1V action. |