The Man


Level KXP Spells
123 456 789 A
TH
100-- --- --- -+0
257.60-- --- --- -+1
3115.200- --- --- -+2
4230.400- --- --- -+3
5474000 --- --- -+4
6948000 --- --- -+5
71896000 0-- --- -+6
83339000 0-- --- -+7
95612000 00- --- -+8
107634000 00- --- -+8
119674000 000 --- -+9
1211714000 000 --- -+9
1313754000 000 0-- -+10
1415794000 000 0-- -+10
1517834000 000 00- -+11
1619874000 000 00- -+11
1721914000 000 000 -+12
1823954000 000 000 -+12
1925994000 000 000 0+13
2028034000 000 000 0+13
2130074000 000 000 0+14
2232114000 000 000 0+14
2334154000 000 000 0+15
2436194000 000 000 0+15
2538234000 000 000 0+16
2640274000 000 000 0+16
2742314000 000 000 0+17
2844354000 000 000 0+17
2946394000 000 000 0+18
3048434000 000 000 0+18
3150474000 000 000 0+19
3252514000 000 000 0+19
3354554000 000 000 0+20
3456594000 000 000 0+20
3558634000 000 000 0+21
3660674000 000 000 0+21
Requisites:All stats 20, Class Slots 3
Alignment:any
HD/level:0d0
Weapon Prof.:0
To Hit Table:0
Save Table:0
Reference:RDM
Groups:Maxi
Complexity:CF=5
“Hey now you better listen to me every one of you. We got a lotta lotta lotta lotta work to do. Forget about your woman and that water can. Today we’re working for the man!” –Roy Orbison
+1 instance of tactical movement. Double movement rate.
+1 summon slot and +2 Kit slots. If you have a summon, monsters will attack it before you.
1M, Gaze at a group: Awe power: Will save at DC=10+Cml or Charmed (can use CR to resist)
Automatically make all Leadership (Morale), Reaction, Bend Bars and Lift Gates, System Shock and Resurrection survival rolls.
Automatically make Fort, Reflex, Will, PPD, Psionic Blast, and Spell saves.
Automatically make Str, Dex, Con, Int, Wis, Chr, and Cml checks.
Considered "armed" even when unarmed. Do not draw attack of opportunity when bull rushing.
Can speak all forms of Common for free.
Double your Personality score.
Get +1d+0 hit dice in each class.
Knows Priest and Truenamer3 spells. Has access to Cartographer2 Improved spell list. Get Int bonus to CL; you can no more than double the original CL of a class. Get an instance of Wis bonus to one spell progression.
Sustain hp and immune to Vile and Permanent dmg. Resist falling damage.
With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.
You can Turn Undead using the level of this class. If you can already Turn Undead, you can do it as 1V action.
You can use an unlimited amount of shifting of Subability scores ("sleazing").
You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
You may "project" (copy) your Cml onto one other ability score. This is a constant overwrite, and does count for meeting stat requirements.
Each Level: ++1 AC (adds your armor base AT again).
Each Level: ++1 damage (this adds +1 base die of damage).
Each Level: ++1 Saves.
Each Level: ++1 to d20 and +1d12 effect with Turning.
Each Level: ++1 to hit.
Each Level: +10 AC.
Each Level: +10 saves.
Each Level: +100 max hp.
Each Level: +2 Set Str, Dex, Con, Int, Wis, Chr, and Cml.
Each Level: +5 damage (with weapons).
Each Level: +5 proficiencies.
Each Level: Everyone has --1 saves vs. your effects.
Each Level: Everyone has --1 TH vs. you.
Each Level: One pick from Anti-Custom.
Each Level: +10*LVL+10 Set TH.
Each Level: +5*LVL*LVL Set melee dmg.
Each Level: +2*LVL*LVL Set ranged dmg.
Each Level: +10*LVL*LVL Set hp.
Level 1: +1 attack with off-hand weapon (max 2)
Level 1: +2 Non-weapon proficiencies per level.
Level 1: Immune Erase Truename.
Level 1: Know "Truespeak" (the original true language of the multiverse).
Level 1: Set Str, Dex, Con, Int, Wis, Chr to 8 and Cml to 18.
Level 2: +4 initiative.
Level 3: +1 attack if you successfully trip someone
Level 3: 1M, LVL/d: Set one target’s ranged dmg to yours.
Level 3: True Seeing (continuous).
Level 4: Improved Invisibility continuous.
Level 4¶: 1M: Convert a target’s exotic AC (|AC|s, iACs, imaginary AC, ect.) to AC.
Level 4¶: Whenever you use 1M action to activate an ability from this class, you get 1M action to use before the end of the round.
Level 5: 1M, LVL/d: Set one target’s melee dmg to yours.
Level 5: 1M, LVL/d: True Strike one target (Target’s next attack is at +20 TH).
Level 5: Double threat range with weapon
Level 5¶: 1M: Convert a target’s exotic hp (HP, boxes, |hp|’s, Stun hp, life points ect.) to hp.
Level 6: +1 to crit multiplier with weapon.
Level 6¶: 1M: Remove a little letter prefix ("i", "u", "n") on a resistance.
Level 7: 1M, LVL/d: Set one target’s hp to your set hp.
Level 7: Know Enemies’ Truename continuous.
Level 9: +(LVL-8) Chr.
Level 9: 1M or 1D, LVL/d: True Resurrection one target. You may target yourself. (As resurrection, plus remains aren't needed).
Level 9: 1M, LVL/d: Set one target (no save).
Level 9: Divide the cost of all General equipment (from [E1]) by (LVL-7).
Level 9: Pick any other Warrior class you could qualify for. You gain all abilities of that class as if you were 8 levels lower.
Level 18: You may material component this class's activated abilities by spending an additional 1V action.